Individual Project, Original Game Design, Art, Level Design

Software Used:
Unreal Engine 5, Maya, Adobe Substance Painter, Adobe Substance 3D Sampler, Adobe Photoshop, BFXR, Beepbox.co.

Single Player Level Created in Unreal Engine. Structures created using Geometry inside Unreal Engine. Trees created in Maya. Textures created in Adobe Photoshop and Substance 3D Sampler

This project is a third-person action experience created in Unreal Engine 5. The player, through this experience infiltrates a forest compound as a sci-fi-themed robot character. It contains original game design, level design, 3D models, and textures. 
Gameplay Video
Screenshots
Level Screenshots
Player Character
Player Character
Enemy Robots
Enemy Robots
Main Building Enterance
Main Building Enterance
Security Building
Security Building
Guard Post
Guard Post
Main Gate
Main Gate
Main Building
Main Building
File Structure and Level Hierarchy
File Structure Main
File Structure Main
File Structure Blueprints
File Structure Blueprints
File Structure Meshes
File Structure Meshes
File Structure Materials
File Structure Materials
Unreal Engine View
Unreal Engine View
Unreal Hierarchy
Unreal Hierarchy
All files in this project are organized very similarly to my Unity file structure. All element types have a folder, for example, blueprints and 3D meshes are kept in separate folders although some meshes are also in a blueprint. Some subfolders are included, such as blueprints responsible for the player vs blueprints that control health and ammo pickups. Meshes are also organized into separate folders, such as foliage vs weapons meshes.
The level hierarchy (as shown in the bottom left image. Called the "outliner" in Unreal Engine) also has several folders to keep it well organized and easy to navigate. Each building in the level is contained in its own folder as they are made up of several geometry objects which quickly adds clutter to the outliner. Other examples are objects that have multiple instances in the level such as the enemies which are all stored inside the "Enemies" folder, or the health and ammo pickups which are all stored in the "Pickups" folder.
Concept Art
Character Front
Character Front
Character Side
Character Side
Weapon Concept
Weapon Concept
HUD Design
HUD Design
Artifact Concept
Artifact Concept
Level Design
Level Design
All Concept art was drawn in Adobe Photoshop on an XP-Pen Artist 12 drawing tablet.
Game Design Document
DISCLAIMER: This is a video of the game design document for this project. You can view and read the entire document HERE.
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